Patch: Early Access Launch
Classic Sudoku
Built for the timeless challenge of Sudoku, this game offers a focused, immersive environment where relaxation meets mental stimulation. Augmental Puzzles invites you to slow down, breathe deeply, and engage with puzzles at your own pace.
Smart Pencil Marks with optional auto-clear.
Play across a full range of sizes, from classic 9x9 to giant 16x16 boards, plus 4x4, 6x6, 8x8, 10x10, and 12x12.
Discover the quiet joy of problem-solving with Augmental Puzzles.
Infinite Undo and Replay
Undo to your heart's content or watch a replay to learn from your journey. Mistakes are just part of the process.
Daily Challenges and Leaderboards
A fresh puzzle drops every day.
Keep your mind sharp with a new challenge delivered daily to your headset.
Track your progress and personal bests as you master the art of logic.
Patch Notes — February 2026
🚀 Steam Early Access Launch
Classic Sudoku is now available on Steam! Grab your headset and dive in — we’d love to hear what you think.
💬 In-Game Feedback
We’ve added an in-game feedback system you can access from the Pause Menu, or by pointing your controller at your headset and pulling the trigger. This sends us a screenshot along with your message so we can directly action your feedback.
This will be our main channel for feedback, though you’re always welcome to reach out through our socials or via email at .
- Brand new spatial VR keyboard for text input — tap away in 3D.
- Mood buttons with hold-to-submit — pick a vibe and hold to send.
- Optional bug report toggle.
- Automatic screenshot capture sent with your feedback so we can see what you see.
🏆 Daily Challenge — Revamped
The Daily Challenge screen has had a proper makeover. The whole layout has been rebuilt from the ground up with new visuals, a better column-based day layout, and a cleaner unlock and purchase flow.
Daily Challenges and other upcoming purchase options are included for Steam players. For our Quest users, this is a one-time purchase to unlock access to a full week of daily challenge content — in case you’re too busy to log in every day. It’s also a great way to support us!
✨ Visual & Aesthetic Improvements
- Tweaked cell colours based on player feedback.
- Shined up our balls.
- Made letters in larger grids more unique to help them stand out.
- Various menu visual updates.
- Updated credits to include Godot and services.
Performance and optimisation fixes — first boot load time might be a touch longer.
🛠️ Interaction & Input Improvements
- Per-hand pointer system — each controller now has its own pointer.
- Hover and focus logic overhauled across all physical UI elements.
- Grabbable items properly release grip when toggled off mid-hold.
- Controller tracking state now properly hides pointers when tracking is lost.
🐛 Bug Fixes
- Fixed a rare crash some users encountered.
- Fixed progress bar issues.
Known Issues
- Daily Challenge sometimes has collision box issues, activly investigating and should have a small update for this.
Proudly powered by the Godot Engine for a native, high-performance VR experience.